![]() Keeping the default setting is recommended. Select Light entity from the list to the right. Make a light entity with the Entity Tool, which is above the Block Tool. Hollow out the block by pressing Ctrl-H and selecting -32 as the thickness in the dialog box that appears.ģ. Make that block 192 units tall in the side view grid and press Enter. Drag the tool along the top view grid to make a block 256 units wide and deep. Use the Block Tool to create a room in the map. ![]() The top view grid is labeled x/y and the side views are at the bottom with the letter z in the labels.Ģ. Drag the toolbars to the side to provide more viewing room for the map. ![]() Load up the Valve Hammer Editor program and create a new map by selecting New in the File menu. Once you know the basics of creating a room with this program, and adding simple objects like a counter-terrorist character and a light source, you can move on to developing a full map to battle terrorists within.ġ. ![]() The Valve Hammer Editor program lets you create maps that can be uploaded to games like Counter-Strike. If you have mastered all the maps available to play in Counter-Strike: Source, you might want to take the next step and create maps of your own. ![]()
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December 2022
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